Set on a remote space station infested with alien creatures you’ll face the constant threat of being overwhelmed by a swarm of enemies or running low on your ammo and health. To progress you’ll need to collect keys or hack your way through chambers to reach the next area. Luckily, the mad scientists who worked […]

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Line Of Sight

I thought I’d write a bit on the line of sight system I’ve written for Rhenium. ┬áIt was one of the most important features that I wanted to prototyping early in the development of the project as I knew other aspects may vary or change this would be one of the fundamental elements that would […]

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